As a hand machine interface, CaptoGlove delivers a unique and immersive experience on a wide variety of platforms and game genres, including virtual reality, augmented reality, first-person shooters, flight sims & more.
Plug & Play
Simple and easy setup for PC, iOS and Android devices (starting from October 2017). Capability to work with many more Bluetooth-enabled devices and upcoming gaming consoles.
No add-on necessary
Designed for versatility and immediate use, CaptoGlove does not require a special prepared area, or any additional hardware/software such as external cameras, specific games or costly gaming PCs.
CaptoGlove uses natural hand movements as control gestures for a quick and easy learning curve.
Touch Screen Compatible
Capacitive fingers will allow using your smart devices without the need to take off CaptoGlove.
Compatible with smartphone controlled drones supporting gamepads.
CaptoGlove’s textile developed by world’s premier manufacturers of equipment for soccer and winter sports.
Cross platform compatibility
Fully compatible with iOS and Android devices (starting from October 2017).
Completely washable after removal of the sensors. Pockets and loops inside CaptoGlove will help you replace them.
Compatible with Smartphone devices (starting from October 2017).
Energy Saving and Wireless
Connects to devices via Bluetooth Low Energy (BTLE) 4.0 allowing for 10 hours of continuous gaming or use.
Fully compatible with any Windows PC.
CaptoGlove comes with a suite of customization software that is available for PCs and will be available in September 2017 for iOS & Android. SDKs for Unity3D and Unreal 4 will also be available in September.
In particular: Windows PC compatible, iOS & Android Apps (to be released in September), SDKs (to be released in September) for independent development on Unity3D (Version 5+), Unreal Engine (Version 4), iOS framework (iOS 8.0), Android framework (Android 4.3, API level 18), Windows C# and Windows C++ library (Windows 8.1)