CaptoGlove is the world’s first wireless, wearable
controller for gaming and smart devices.
Estimated shipping July
As a videogame controller, CaptoGlove delivers a unique and immersive experience on a wide variety of platforms and game genres, including virtual reality, augmented reality, first-person shooters, flight sims & more.
Plug & Play
Simple and easy setup for PC, iOS and Android devices. Capability to work with many more Bluetooth-enabled devices and upcoming gaming consoles.
CaptoGlove uses natural hand movements as control gestures for a quick and easy learning curve.
Energy saving and wireless
Connects to devices via Bluetooth Low Energy (BTLE) allowing for 8-10 hours of continuous gaming or use.
CaptoGlove’s textile developed in Italy by Reusch, one of the world’s premier manufacturers of equipment for soccer & winter sports.
No add-on necessary
Designed for versatility and immediate use, CaptoGlove does not require a special prepared area, or any additional hardware/software such as external cameras, specific games or costly gaming PCs.
10 Degrees of Freedom
Full platforms compatibility
Capacitive screens compatible
Android & iOS
Unreal 4 & Unity 3D
In the news
CaptoGlove has been featured in hundreds of media outlets around the world. Check out what the media is saying.
Unmatched realism and performance by controlling any past, present and future video game with the most effective and natural interface ever made… your hand.
About the company
CaptoGlove LLC was officially formed in September 2015, though the product has been under development for more than five years.
Unveiled publicly for the first time at CES 2017, CaptoGlove was first created as a health rehabilitation tool for patients recovering from strokes, but has since evolved into an immediately usable, wireless wearable controller for gaming, VR, smart devices and virtually anything with a Bluetooth connection.
The company has been successfully funded through both private investors and a successful Kickstarter campaign. A retail launch is scheduled to begin rolling out in May 2017.