By streaming events containing information about movements of the glove, various control functions can be obtained. From these values, the roll, pitch and yaw values associated to the glove can be maintained by applying some functions. Having the roll, pitch and yaw and letting them be sent directly to the drone makes it possible to control the drone with the movements of your hand, like an airplane. The acceleration of the drone is controlled by the pressure sensor in the thumb. The developer used CrazyFlie 2.0 drone.